Wednesday

My analysis of European movement and DLC!!!

I know. Y'all are probably screaming right now, "Where is the news!!!" Seeing as nothing has changed (deadlock anyone?) since the last report, I have decided to deviate a little and discuss a few things with the community (if anyone reads this blog at all >_>)

So as we know, European players are once again in a strong position. I have tried to pin this down. I have looked over data from an entire day's fight. It seems that the EFEC is pretty much evenly matched throughout the day, until about 3-7 PM (GMT -5). One of my friends is a top rank Euro player, and he frequently talks about "meetings" with other Euro commanders. It hit me, what do they have that the others do not? Organization!

It seems that they figured out during War 1 what was addressed here. They put all their forces onto one territory. That explains how they took over America in two turns. This time, the US has some decent players and are actually giving the Euros a run for their money. With America being Europe's focus, now is the perfect time for a concentrated push on the Iberian Peninsula (wink wink Russia, this means you)

In other news, Endwar DLC was announced.... the day before release. Fixes aside, there are many interesting bits in here that could definitely improve the game.

To preface this, I have a message for the devs.

MAKE THE NEW MAPS TOW FOR THE LOVE OF GOD!

Think about the locations for the new maps. West Virginia (lol), Ukraine, Spain, Britain. All of these location seem strategically valuable.

West Virginia could act as a buffer, another obstacle standing between attackers and DC. The open nature of the map seems to act against Europe, who tend to get chewed up quickly in open areas. Same applies with Ukraine.

A Spanish Navel Base would, like the others, act as a buffer. Unlike the others, it is a Raid map. This would add a nice mix to the Iberian front (let's face it, raids can either end really well, or go FUBAR in a minute).

Lastly is Britain. I don't know how this will fit into the whole "Britain is neutral" bit of the storyline, but whatever. The map seems more confined, which plays to Europe's strength, but we will have to wait to see what kind of tactical impact it would have in a TOW setting.

And then there are the new upgrades. The European Computer and American Thermobaric (ouch) warhead do not seem to be much more then an extra munition to use. On the other hand, the Russian upgrade looks to help counter a major flaw in their design. Now, I understand that Russia is supposed to be slow and powerful, but a couple chopper units can rip up tanks before transports can arrive. Not so for other factions. The anti-air gun will be a great addition that will prevent the need for constant Tank-Transport babysitting.

So, yeah. That's it. Mulder out.

No comments: